AI Insights · Timothy · January 2023
Top 5 Dinosaur Games in UAE Q4 2022: Performance Insights
Discover the performance trends of the top 5 dinosaur games in the UAE during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top dinosaur games in the United Arab Emirates showed varying trends in downloads, revenue, and active users. Here's a closer look at the performance of these popular games, based on data from Sensor Tower.
Jurassic World™: The Game saw its weekly revenue fluctuating, peaking at around $1.4K at the end of September and then experiencing a dip, with the lowest point being $318 in late October. Downloads remained relatively stable, generally hovering between 220 and 260 per week, with a notable increase to 472 in late November. Active user numbers showed a slight decline from 1.5K to around 1.3K by the end of the quarter.
Ulala: Idle Adventure experienced a significant spike in revenue, particularly in early November where it reached approximately $1K and again at the end of December with $1K. Download numbers were initially very low but saw a sharp increase to 285 in early December. Active users started at 487 and dropped to 325 by the end of December.
Jurassic World Alive had a relatively stable revenue stream, peaking at $873 in late September and maintaining moderate fluctuations around $400 to $800 throughout the quarter. Downloads were consistent, ranging between 105 to 243 per week. Active users maintained a steady number around 1.4K, with a slight dip to 1.2K by the end of the year.
ARK: Survival Evolved showed steady download numbers, generally around 280 to 300 per week, with a slight increase to 333 in mid-December. Revenue peaked at $560 in late September but generally fluctuated between $200 and $500 throughout the quarter. Active user numbers started at 1.1K and showed a gradual decline to 881 by the end of December.
Jurassic Monster World 3D FPS experienced a significant increase in downloads towards the end of the quarter, reaching 100 in the final week. Revenue was highest in early December at $252 but generally remained low, with some weeks seeing under $50. Active users remained stable, around 700 to 750 throughout the quarter.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower.